
#7 DAYS TO DIE LATEST UPDATE MOD#
Updated some logging for mod loading for better readability.Updated tags on zombieBurntFeral to include "walker".Updated localization for critical hits journal tip.Updated localization of Physician ranks 2 and 4 to reflect the 20 and 40% crafting time reduction to items in the chem station.Reduced water loss of Fort Bites from 30 to 20.Reduced Damage Mitigation of Fort Bites from 50 to 40.Reworked values for WaterChangeOT for Pain Killers, Steroids, Recog, and Fort Bites to match the new durations.Removed Damage Mitigation from Grandpa's Moonshine and Pain Killers to prevent 100% or higher buff stack up.Updated colliders for couchModernCorner to allow projectiles to pass around them easier.Updated collider for brick_half_destroyed04.Bird nest material and max damage to match particles and sound when harvested.Updated collider on modularFireWoodStackC to allow projectiles to pass around them easier.Enabled mesh collider convex on various doors to prevent players from getting stuck in them.Set AllowedRotations property to No45 on Land Claim Blocks to prevent clipping.
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Descriptions for teleports now show the distances.Lock AdminTools queries while reloading so no invalid state can be received.Increased max particles of a type per entity to 3.
#7 DAYS TO DIE LATEST UPDATE FULL#
Player will be teleported from the full trader protected area during a blood moon.Lost Twitch bit action that removes all map data and waypoints and teleports you a short random distance away.Unload Ammo bit action that unloads all weapons in your toolbelt / backpack.Rename_signs bit action to rename all the signs / containers in your land claim area.Dismantle Vehicle bit action to break down a vehicle into parts.#destroy_toolbelt bit action that destroys all the items in a target's toolbelt.

